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Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Standing in the Southeast or Northwest part of the arena for Bad Gas gives you the most space to move and adjust for the AoEs.Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon.Keep moving towards Typhon when he is casting Snortsault so you aren't knocked out of the arena (noticing a pattern?).Avoid standing in FUNGAH so you aren't knocked out of the arena.If you don't think you can make it in time, at least make sure you are standing in front of a tentacle and only in one AoE so you have a higher chance of not being knocked out of the arena. For the conal AoE Tentacles, the safe spot will be along the edge of the arena.Players must keep moving towards him to avoid falling off. After it finishes, he will snort 5 times in a row, knocking back players each time. He will move to the center of the room and begin casting this. After a few seconds, it will knock the marked player straight up in the air and knockback any players in the AoE. Being hit by any of these knocks you back, potentially out of the arena. After a few seconds, they will either do a wide conal AoE or a long line AoE. Multiple tentacles will spawn around the arena. For the first one, players will be Imped and will need to deal with Aqua Breath. Players that touch the AoE will be knocked out of the arena. When the cast finishes, he will shoot two conal AoEs from his front and back and begin to slowly spin counterclockwise.
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He will move to the center of the room and begin casting this, facing to the East. Players hit will be stunned and take moderate damage.
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Large AoE centered on Ultros that deals low damage. Generally used when they have a ~10% difference in HP.
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Shares HP between Ultros and Typhon, splitting it evenly. If all players fall off at the same time, it counts as a wipe. This fight has 2 distinct phases, during which the bosses use the following moves and mechanics.įalling off at any point will stun the player for a few seconds before they can jump back up.
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